2016年12月1日 星期四
161202 轉圈圈哦
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(10*Vector3.up * Time.deltaTime);
// ...also rotate around the World's Y axis
transform.Rotate(Vector3.left * Time.deltaTime, Space.World);
}
}
-
using UnityEngine;
using System.Collections;
public class test : MonoBehaviour
{
Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(8f, -6.161964e-17f, 4f);
T[1] = new Vector3(-8f, -6.161964e-17f, 6f);
T[2] = new Vector3(-8f, -6.161964e-17f, -4f);
T[3] = new Vector3(8f, -6.161964e-17f, -6f);
}
int aa = 0;
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;
}
}
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