2016年12月23日 星期五

161223

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {

    Text mytxt00;
    Text mytxt1;

    Text mytxt3;

    Text mytxt5;

    Text mytxt7;

    Text mytxt9;

    Text mytxt11;

    Text mytxt13;


    Text mytxtx;

    int mymoney1=100;
    // Use this for initialization
    void Start () {
       

        mytxt00=   GameObject.Find("Canvas/Panel/Text00").GetComponent<Text>();
        mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();

        mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();

        mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> ();

        mytxt7 = GameObject.Find ("Canvas/Panel/Text7").GetComponent<Text> ();

        mytxt9 = GameObject.Find ("Canvas/Panel/Text9").GetComponent<Text> ();

        mytxt11 = GameObject.Find ("Canvas/Panel/Text11").GetComponent<Text> ();

        mytxt13 = GameObject.Find ("Canvas/Panel/Text13").GetComponent<Text> ();


        mytxtx = GameObject.Find ("Canvas/Panel/Textx").GetComponent<Text> ();

        mytxtx.text =mymoney1.ToString ();


    }
   
    // Update is called once per frame
    void Update () {

    }

    public void myfun()
    {
        int num=0,num1=0,num2=0,num3=0,num4=0,num5=0,num6=0,num7=0;


        num=Random.Range(0,8);

        if (num == 0) {
            num1 = 1;num2 = 0;num3 = 0;num4 = 0;num5 = 0;num6 = 0;num7 = 0;
            mymoney1 = mymoney1+1;

        }      
        if (num == 1) {
            num1 = 0;num2 = 1;num3 = 0;num4 = 0;num5 = 0;num6 = 0;num7 = 0;

            mymoney1 = mymoney1+5;
        }      
        if (num == 2) {
            num1 = 0;num2 = 0;num3 = 1;num4 = 0;num5 = 0;num6 = 0;num7 = 0;
            mymoney1 = mymoney1+10;

        }      
        if (num == 3) {
            num1 = 0;num2 = 0;num3 = 0;num4 = 1;num5 = 0;num6 = 0;num7 = 0;
            mymoney1 = mymoney1+25;

        }      
        if (num == 4) {
            num1 = 0;num2 = 0;num3 = 0;num4 = 0;num5 = 1;num6 = 0;num7 = 0;
            mymoney1 = mymoney1+50;
        }      
        if (num == 5) {
            num1 = 0;num2 = 0;num3 = 0;num4 = 0;num5 = 0;num6 = 1;num7 = 0;
            mymoney1 = mymoney1+100;

        }      
        if (num == 6) {
            num1 = 0;num2 = 0;num3 = 0;num4 = 0;num5 = 0;num6 = 0;num7 = 1;
            mymoney1 = mymoney1+200;

        }      




        mytxt00.text = num.ToString ();
        mytxt1.text = num1.ToString ();
        mytxt3.text = num2.ToString ();
        mytxt5.text = num3.ToString ();
        mytxt7.text = num4.ToString ();
        mytxt9.text = num5.ToString ();
        mytxt11.text = num6.ToString ();
        mytxt13.text = num7.ToString ();
   
        mytxtx.text =mymoney1.ToString ();


        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }


    public void myfun1()
    {
        mymoney1 = mymoney1 - 1;

    }
    public void myfun2()
    {
        mymoney1 = mymoney1 - 5;

    }
        public void myfun3()
    {
        mymoney1 = mymoney1 - 10;

    }
        public void myfun4()
    {
        mymoney1 = mymoney1 - 25;

    }
        public void myfun5()
    {
        mymoney1 = mymoney1 - 50;

    }
        public void myfun6()
    {
        mymoney1 = mymoney1 - 100;

    }
        public void myfun7()
    {
        mymoney1 = mymoney1 - 200;

    }

 
}





2016年12月15日 星期四

161216 黃綠紅

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);


}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 1.0F, 0.0F, 1.0F);
}

if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 1.0F, 0.0F, 1.0F);

}


}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}



--------------------------------------------------


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class bbb : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text1").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);


}
if (countnum==1)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); 
}

if (countnum==2)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); 

}


}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}

-----------------------------------------------

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class ccc : MonoBehaviour {
int num;
double fMyWaitTime=3.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text1").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);


}
if (countnum==1)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); 
}

if (countnum==2)
{
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); 

}


}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );


}

}





2016年12月8日 星期四

161209

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Capsule");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}
 





2016年12月1日 星期四

161202 轉圈圈哦



using UnityEngine;

public class ExampleClass : MonoBehaviour
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(10*Vector3.up * Time.deltaTime);

// ...also rotate around the World's Y axis
transform.Rotate(Vector3.left * Time.deltaTime, Space.World);
}
}



-



using UnityEngine;
using System.Collections;

public class test : MonoBehaviour
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(8f, -6.161964e-17f, 4f);
T[1] = new Vector3(-8f, -6.161964e-17f, 6f);
T[2] = new Vector3(-8f, -6.161964e-17f, -4f);
T[3] = new Vector3(8f, -6.161964e-17f, -6f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

2016年11月10日 星期四

20161111

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}




2016年11月3日 星期四

161104

using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
float rnum=0;
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}

public void myfunn()
{
float bnum = 0;
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0,0,bnum,1); // (紅red,綠green,藍blue,透明)
}
public void myfunnn()
{
float gnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text1").GetComponent<Text>();
mytxt.text =gnum.ToString();
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0,gnum,0,1); // (紅red,綠green,藍blue,透明)
}
public void myfunnnn()
{
float gnum = 0;
float bnum = 0;
float rnum = 0;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
mytxt1.text =gnum.ToString();
bnum=GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
mytxt.text =bnum.ToString();
rnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt2.text =rnum.ToString();
Image img = GameObject.Find ("Image3").GetComponent<Image> ();
img.color = new Color(rnum,gnum,bnum,1); // (紅red,綠green,藍blue,透明)
}

}







using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.5f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.5f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.5f);
}
}
}




2016年10月14日 星期五

161014-Unity

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;

public class NewBehaviourScript : MonoBehaviour {




// Use this for initialization
void Start () {
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}

// Update is called once per frame
void Update () {
}


public void myfun()
{
Text mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();

}


}

-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
Time.timeScale = 0;
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}
}

-

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
public bool timerOn =  true;
float time;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if (timerOn)
{
time += Time.deltaTime;

}
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 


}




161014-visual studio

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication4
{
    
    public partial class Form1 : Form
    {
        DateTime dtNext;
       
        public Form1()
        {
            InitializeComponent();
            
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            dtNext = DateTime.Now.AddHours(2);
            timer1.Start();
            
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            textBox1.Text = DateTime.Now.ToString();
            TimeSpan MySpan = dtNext.Subtract(DateTime.Now); 
            string diffHour = Convert.ToString(MySpan.Hours)
            string diffMin = Convert.ToString(MySpan.Minutes); 
            string diffSec = Convert.ToString(MySpan.Seconds); 
            label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 "; 

}

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
            
        }

        private void button1_Click(object sender, EventArgs e)
        {
            timer1.Enabled = true;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            timer1.Enabled = false;
        }
        }



2016年10月7日 星期五

161007



=
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數"+c.ToString();
            if (c==1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c==2)
            {
                button2.Visible = false;
                button3.Visible = true;
                button4.Visible = false;
            }
            if (c==3)
            {
                button2.Visible = false;
                button3.Visible = false;
                button4.Visible = true;
            }
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}


=



=
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
int c = Random.Range (1, 4);
mytxt.text =c.ToString();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();


if ( c== 1) {
Imgy.sprite = Resources.Load<Sprite> ("Image/v") as Sprite;
}
if ( c== 2) {
Imgy.sprite = Resources.Load<Sprite> ("Image/o") as Sprite;
}
if ( c== 3) {
Imgy.sprite = Resources.Load<Sprite> ("Image/w") as Sprite;
}
}
}