2016年10月14日 星期五

161014-Unity

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Timers;

public class NewBehaviourScript : MonoBehaviour {




// Use this for initialization
void Start () {
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}

// Update is called once per frame
void Update () {
}


public void myfun()
{
Text mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();

}


}

-
using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
Time.timeScale = 0;
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 

}
}

-

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour {
public bool timerOn =  true;
float time;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if (timerOn)
{
time += Time.deltaTime;

}
Text mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt1.text = System.DateTime.Now.ToString ("MM/dd/yyyy");
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
mytxt.text= System.DateTime.Now.ToString("hh:mm:ss"); 


}




161014-visual studio

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication4
{
    
    public partial class Form1 : Form
    {
        DateTime dtNext;
       
        public Form1()
        {
            InitializeComponent();
            
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            dtNext = DateTime.Now.AddHours(2);
            timer1.Start();
            
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            textBox1.Text = DateTime.Now.ToString();
            TimeSpan MySpan = dtNext.Subtract(DateTime.Now); 
            string diffHour = Convert.ToString(MySpan.Hours)
            string diffMin = Convert.ToString(MySpan.Minutes); 
            string diffSec = Convert.ToString(MySpan.Seconds); 
            label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 "; 

}

        private void textBox1_TextChanged(object sender, EventArgs e)
        {
            
        }

        private void button1_Click(object sender, EventArgs e)
        {
            timer1.Enabled = true;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            timer1.Enabled = false;
        }
        }



2016年10月7日 星期五

161007



=
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = "亂數"+c.ToString();
            if (c==1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c==2)
            {
                button2.Visible = false;
                button3.Visible = true;
                button4.Visible = false;
            }
            if (c==3)
            {
                button2.Visible = false;
                button3.Visible = false;
                button4.Visible = true;
            }
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}


=



=
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
public void myfun()
{
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
int c = Random.Range (1, 4);
mytxt.text =c.ToString();
Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent<Image>();


if ( c== 1) {
Imgy.sprite = Resources.Load<Sprite> ("Image/v") as Sprite;
}
if ( c== 2) {
Imgy.sprite = Resources.Load<Sprite> ("Image/o") as Sprite;
}
if ( c== 3) {
Imgy.sprite = Resources.Load<Sprite> ("Image/w") as Sprite;
}
}
}